Mass Effect: Andromeda: O.O.Review

The year was two thousand and seven.  A fledgling company named Bioware had just launched a new franchise named Mass Effect.  Oh, who am I kidding?  Bioware was already an RPG powerhouse long before that.  I’d played Balder’s Gate and loved it, so I was moved to purchase this purportedly ambitious space opera.  Fast forward to a decade later and I’ve played the Mass Effect trilogy a dozen times all the way through.  I’ve seen every quest, every romance, and truly everything of the galaxy as told by the great Shepard.  Continue reading Mass Effect: Andromeda: O.O.Review

Sea of Rust: O.O. Review

For the lowly price of two USD, I found myself the owner of a brand new eBook, ready to buckle down and enjoy a post-apocalyptic adventure.  I had no idea — going in– what kind of genius C. Robert Cargill is.  He captured me from the first few pages, illustrating a world ravaged by war, essentially leaving Earth a massive desert.  Humans are gone, but why?  Robots are scarce and oft on the run, but why?  These are the questions I found myself asking in the opening chapter. Who is Brittle and why does she earn the nickname, “Angel of Death?”  Cargill creates an atmosphere of desiring to know more, succeeding in drawing me into this all-too-real world.

Thus C was its first succes, not only able to answer any question its creators asked, but also able to decide not to.  Asked to name itself, C chose 0100111–binary code for 79. 0100111 would insist on being called Seventy-Nine when spoken aloud, but 0100111 in print.  Years later when asked by a new-generation intelligence why it had chosen that name, 0100111 revealed that it thought it was funny to watch humans puzzle over it and try to explain it to one another.  0100111 had a sense of humor and delighted in fucking with people. – Chapter: A Brief History of AI, Page 33

Continue reading Sea of Rust: O.O. Review