So often are games becoming more and more straightforward or full of modern conveniences that guides are becoming unnecessary. Through each of these five games, we’ll explore how many games are meant to be punishing and test a gamer’s willpower and patience. Game start!Continue reading Five Tough Games That I Needed Guides to Beat
Welcome to part one in our miniseries in physical video game collecting with Part 2: How to Collect, and Part 3: What Physical Games to Collect available as well. Pencils ready, as it’s learning time.Continue reading Why Collect Physical Video Games In 2020?
Friends have recommended the Yakuza series to me dozens of times but the view I had in my head of what this series entailed was entirely wrong. Like many, I thought Yakuza was something of a Japanese Grand Theft Auto clone. In reality, it’s something of a cross between Sleeping Dogs (which was clearly inspired by both Yakuza and GTA) and an anime crime drama series. Not since Metal Gear Solid 2: Sons of Liberty have I experienced so many cut-scenes in such rapid succession in a game.Continue reading The Opening Hours of Yakuza Zero
Alright, so World of Warcraft has been around for fifteen years at this point with their Classic iteration launching earlier this year. My own experience with the vanilla WoW began in the year of 2006, so naturally I had to try it. Here’s how that went.Continue reading Why ‘WoW Classic’ Did Not Capture Me
As one might expect, I am a on-again off-again EvE player, and that’s just the way I like it. EvE is going on 17 years of active status and that’s just simply amazing. In this post, I’ll be detailing my amateurish feelings toward this larger than life MMO.Continue reading Returning to EvE Online in 2020
Ah…Andromeda. The galaxy with no Shepards, no Wrex, no Liara, and certainly no Garrus. It’s a whole new world full of infinite possibilities, and yet not. Some six hundred years after the end of Mass Effect 3, we have the Ryder clan aboard a capital ship named The Ark (so original) being suddenly awakened by a mysterious thing named The Scourge. I know, it sounds like a made-for-TV SyFy movie.Continue reading Bioware’s Open Environments Have Failed (Pt.3 Andromeda)
As we read in my first installment, Mass Effect used linear pathways, deep conversations and codex entries to build a world that did not need vast open environments to succeed.Continue reading Bioware’s Open Environments Have Failed (Pt.2 ME2/ME3)