Bioware’s Open Environments Have Failed (Pt.3 Andromeda)

Ah…Andromeda.  The galaxy with no Shepards, no Wrex, no Liara, and certainly no Garrus.  It’s a whole new world full of infinite possibilities, and yet not.  Some six hundred years after the end of Mass Effect 3, we have the Ryder clan aboard a capital ship named The Ark (so original) being suddenly awakened by a mysterious thing named The Scourge.  I know, it sounds like a made-for-TV SyFy movie.

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Mass Effect: Andromeda: O.O.Review

The year was two thousand and seven.  A fledgling company named Bioware had just launched a new franchise named Mass Effect.  Oh, who am I kidding?  Bioware was already an RPG powerhouse long before that.  I’d played Balder’s Gate and loved it, so I was moved to purchase this purportedly ambitious space opera.  Fast forward to a decade later and I’ve played the Mass Effect trilogy a dozen times all the way through.  I’ve seen every quest, every romance, and truly everything of the galaxy as told by the great Shepard.  Continue reading Mass Effect: Andromeda: O.O.Review