Bioware’s Open Environments Have Failed (Pt.3 Andromeda)

Ah…Andromeda.  The galaxy with no Shepards, no Wrex, no Liara, and certainly no Garrus.  It’s a whole new world full of infinite possibilities, and yet not.  Some six hundred years after the end of Mass Effect 3, we have the Ryder clan aboard a capital ship named The Ark (so original) being suddenly awakened by a mysterious thing named The Scourge.  I know, it sounds like a made-for-TV SyFy movie.

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Bioware’s Open Environments Have Failed (Pt.2 ME2/ME3)

As we read in my first installment, Mass Effect used linear pathways, deep conversations and codex entries to build a world that did not need vast open environments to succeed.

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Bioware’s Open Environments Have Failed (Pt.1)

Bioware is one of those game companies that I’ve tried to write about in the past, but have never been able to fully capture either the brilliance or the short-sightedness I believe have been the hallmarks of this video gaming company for years.  In this nine-part series, hopefully I’ll be able to do justice the behemoth that we’ve come to love/hate. Articles 01-03 will focus mostly on Mass Effect, Articles 04-06 on Dragon Age, and lastly Articles 07-09 will round things out with the KotOR franchise.  Enjoy.

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