Prometheus’ Viability in SMT Liberation Dx2

I would really let ol’ Prommy play the part of mall Santa, but I don’t think he has anything on under his red bathrobe.  Except those fly kicks.  Respect.

Grade 67 Deity Prometheus
StatsHPStMaViAgLuAI
Base474202814916Attack
Max690116322611278133Attack
Resistances
Element
physfireiceelecforceexpeldeath
nullweakresist

Vitality: Below average

Strength: Average

Agility: Low

Luck: Above average

Magic: High

How Do Prometheus’ Stats Compare?

Prommy is a caster.  Don’t ever forget it.  His higher than usual luck will help his auto attacks to crit on his non-casting turn.  His physical attack isn’t horrible either.  Mine does between 100-125 on his auto-attack off-magic turn.

As for his resistances, getting resist ice is about as costly as resist dark.  You’ll have to fuse yourself an Odin which requires fusing two medium level four-star demons to accomplish.  I doubt you’ll be fusing down one of your five star demons just to make an Odin to cover Prometheus’ blind spot.  I did, though.  Worth it?  That’s up to you.  Prometheus is one of those demons that if you put the effort in, you’ll be greatly rewarded.

Innate Skills
ElementNameCostEffectTarget
PassiveFire BoostAutoFire damage +15%Self
PassiveMakaraka ShiftAutoBegin battle with Makarakarn when ambushedSelf
FireAgidyne6 MP160 DmgOne Foe

Prometheus is one of those demons where his skills all work together perfectly.  He’s slow, so he works well with slow teams.  He’ll pop a magic repel shield at the start of battle.  Makaraka shift is not as good as Huang Long’s Five Elements in that Almighty skills can still pierce Prommy’s shield.  I’m looking at you Megido and Pralaya.

Well folks, Agidyne is a hard hitting single-target spell in the first place.  You add fire boost and an arse load of %mag brands coupled with Prom’s huge bon…..magic stat, you have yourself an effective nuker.  

Archetype Skills
ElementNameCostEffectTargetLevel
PassiveVitality Amp IIIAutoVitality +15SelfClear
FireMaragidyne7 MP120 DmgAll FoesRed
RecoveryRecarmdra8 MPRevive with all HP, User diesAll AlliesYellow
PassiveInfinite ChakraAutoMP recovery per turn +1SelfPurple
PassiveDrain FireAutoDrain Fire damageSelfTeal

Which Archetype Makes Prometheus Burn?

Clear’s Vitality Amp III is silly.  You aren’t making a gucci grandpa to survive.  Even if you were, get you some life brands, not +15 VIT.

Red’s Maragidyne is a great skill to have around.  You turn from single-target nuker to boni-fide sweeper material.  One less mana for Maragidyne is always welcome.  He’s still a one-element man, however, and Fire is one that is often nulled.  Be on the lookout for other Proms, Surt, Shiva, Zaou-Gongen and of course Feng Huang.  Other lesser used demons like Yata, Asherah and Thor have Null Fire as well.  In higher level PvP, it isn’t uncommon to meet at least one fire resistant bugger in a match. Red Prom is of better use in AG and Brands of Sin.

Yellow’s Recarmdra is for when you’re gearing Prometheus for your defense team.  Always pair with Endure.  Your bearded mage dies quickly, so let that 1HP be of use to you.  I run a double Recarmdra team, where Prometheus Recarmdras after Rangda has expended hers.  He is not recommended as being the only Recarmdra user on a defense team due to low HP and no physical resistance.

Purple’s Infinite Chakra gives you another 1mp per turn, bringing your natural total per turn to 4mp.  Give yourself some divine brands and you have 5mp/turn.  Not enough for an Agidyne per turn, but do remember you start out with 3 base mana if going second in PvP.  3+5 = 8, which will allows for an Agidyne with two mana remaining.  Next turn you’ll be at 7 before casting.  Agidyne.  Next turn 6.  You can shoot off three Agidynes before having to rest.  If you’re looking for consistent DPS, Purple is for you.  You’ll just have to keep your Prom alive for three turns to take full effect of Infinite Chakra, however.

Finally, Teal’s Drain Fire is really redundant.  Isn’t nulling something good enough?  Nooo…you have to take the health for yourself?  Well let me tell you, if your opponent is dumb enough to hit Prometheus with a fire spell, even multi-target, he’s clearly not as smart as you.  Draining his attack will make so very little a difference in your life and his. Forget Teal and move on.

Gacha Worthiness

Gacha Skills
ElementNameCostEffectTargetLevel
PassiveResist ElecAutoResist Elec damageSelfRed Gacha
ForceMazanma6 MP100 DmgAll FoesYellow Gacha
PassiveMadnessAutoAilment success rate +10%SelfPurple Gacha
PassiveResist PoisonAutoPoison resistance +50%SelfTeal Gacha

Red’s Resist Elec is amusing.  You’re going to overwrite it or create a cheaper Throne is find your Resist Elec.

Yellow’s Mazanma is actually quite nice.  Having a second element for Prom to play with is helpful in many cases.  It’s lower mana than say, Rangda’s Mazandyne, so you can cast Mazanma as often as you can cast Agidyne.  In the end-game of yellow Prometheus, you’ll want Endure and Ice Resist.  That’s just how it goes.  Use your Mazanma when Null Fire opponents appear or until you can afford a throwaway Odin.

Purple’s Madness doesn’t help Prometheus and isn’t anything that your Sick brands or %ail inflict non-sick brands can’t duplicate.  Look elsewhere.

Finally, Teal’s Resist Poison is laughable.  Who’s worried about poison?  Really?  Email me right now if that’s something you’re worried about. nightfallorion@gmail.com  🙂

Skills to Transfer to Prometheus

For most specs, you don’t really need Ice Resist.  Only your Recarmdra/endure really needs Ice Resist to cover all his bases.  There are more ice users now that Bufula L is a handy transfer to most casters.

If you have a yellow archetype, I heartily recommend Endure. It’s like a warning bell when you see that 1 HP and means you should get your ass building MP for Recarmdra.

For red Prom, I recommend throwing yourself a Megido mixed with a Concentrate for funsies.  Blow ’em up.

As for Purple, you’ll want something non-fire with six or seven MP cost. Mamudoon from Succubus is a good choice. Bufula L is nice too, even though single target.  It’ll make non-ice-resisted Prometheus’ shudder.

Other Decent Skill Transfers

  • Mamudoon (4* Succubus)
  • Concentrate (5* Trumpeter)
  • Megido (3* Arahabaki)
  • Endure (3* Horkos)

Equipping Prometheus With Proper Brands

You need to figure out where and when and what archetype you want to use Prometheus.  That will decide your brand types.

Yellow gets Life Brands to stay alive until Recarmdra.  Guard brands help to offset his god-awful physical resistance.  I use this setup myself.  It takes two ZK hits to pop Prom’s endure.  A geared ZK too.  That’s all you can really hope for, to be honest.  This is your defense team Prometheus.

Red gets Spell brands to dish out maximum one-round carnage. Maximise your %mag attack on left arm, right arm and leg slots.  Settle for at least 5% spell % on your head and chest.  You can use your other stats as you see fit.  HP.  Phys Defense.  A good two-set is ward if you’re worried about your Prometheus being charmed.  I recommend running a Kinmamon group to allow you total freedom with your two-set branding.  Red is useful as a PvP offense sweeper and AG/Chaos Signal PvE sweeper.

Purple gets Divine brands.  Let the MP flow! Cast everything!

Why are you running Teal or Clear?  Honestly.

Where Prometheus Fails

Health and low physical resist.  Dies so easy.  Tsukuyomi makes you transfer phys resist, so he has a leg up as a pure caster.  Prometheus is essentially an Alice sort, except a grandfather titan with a burning heart.  He can’t take a hit, so make sure you make the most of his talents while he yet lives.

If you’re building a Prometheus for your defense, do make sure you’re running a very slow team.  Sub 10000 is preferable.  Prometheus is fine with Makaraka-shift, but that’s one of his biggest perks.  Don’t lose out on that.  My team is 12275 and is slower than 80% of teams I face.  The closer you get down to 10000, the better.

Demons That Ruin Prometheus’s Day

  • Zhong fucking Kui.  Without life brands, you will be one-shotted.
  • Any physical attacker.
  • Aforementioned demons with Null/Repel Fire.
  • Prometheus (if you’re red archetype)

Demons That Prometheus Wrecks

  • Ose, Alilat, Siegfried and anyone without fire resistance.
  • Physical opponents without much magic resist.

Demons That Pair Well With Prometheus

  • Slow demons.  Don’t put Prometheus on your Jack Bros sweeper team.
  • Other Recarmdra/endure demons for defense.

Final Scoring

Physical attacker: D

Magical attacker: A

Tank: F

Gacha skills: C

Innate Skills: B+

PvP Attack Team Viability: B

PvP Defense Team Viability: B

Overall Score: B

Rangda’s Viability in SMT Liberation Dx2

My…what long fingernails you have, grandmother…  For a Balinese Demon Queen, she really does have fetching…eyes.  No matter, you came here to find out if your Femme Rangda is any good in your favorite SMT experience.

Grade 67 Femme Rangda
StatsHPStMaViAgLuAI
Base4781521151819Attack
Max6948122174122146152Attack

Vitality: below average

Strength: below average

Agi/luck: average

Magic: above average

Innate Skills
ElementNameCostEffectTarget
AilmentMahajuon7 MP50% CurseAll Foes
DeathMudodyne6 MP160 DmgOne Foe
ForceMazandyne7 MP120 DmgAll Foes

Mahajuon isn’t particularly useful, in patch 1.50 or perhaps I never built my Rangda to be an ailment inflicting….perky boobed creature.  Come global patch 1.60, Jaki race demons all come with increased ability toward cursed targets.  This will certainly make Rangda’s stock go up.

  Mudodyne is a hard hitting spell, and not one that is nulled very often.  For the times that it is nulled, there’s Mazandyne.  It’s always fortuitous to have a caster with more than one element.  I’m looking at you, Alice.

Archetype Skills
ElementNameCostEffectTargetArchetype
PhysVorpal Blade7 MP140 DmgAll FoesClear
DeathPurgatory5 MP50 Dmg 2-4 hitsMulti FoesRed
RecoveryRecarmdra8 MPRevive with all HP, User diesAll AlliesYellow
PassiveEndureAutoRevive once per battle with 1 HPSelfPurple
PassiveNull ForceAutoNullify Force damageSelfTeal 

Skill Talk

Clear’s Vorpal Blade is similar to a Hades Blast, so you’ll want to be stacking %phys brands onto her.  Vorpal Blade is useful in PvE as long as you work a bit toward accuracy.  It is, however, not useful in PvP, as teams usually carry a physically immune demon.

Red’s Purgatory is another one of your random-based attacks that is the same element as Mudodyne.  There’s very little argument for using Purgatory over Mudodyne except for if you’re not sporting 6MP and need a quick damage fix….on random enemies.  Paired with the proper Dx2, you can get more bang for your random buck, but is it worth it?  No.

Yellow’s Recarmdra is a very useful in increasing the longevity in your teams.  Paired with endure as a transferred skill, Rangda can bring back the rest of your teammates and not die.  Further paired with Seiran Saikawa’s resurrection healing auto, Rangda can turn the tide in your battle.

Purple’s Endure is a great skill to have, except for the fact that it can be transferred in for a measly 6 skill points from Horkos.  There is no reason to make a purple Rangda.

Finally, Teal’s Null Force is a decent choice if you’re worried about force-based attackers or don’t want to think about your own Mazandyne being repelled back at you.  The prime force user, Cu Chulainn can hit for 700-900 with his Mazandyne, so it’s helpful to have a counter for him.  That is, unless they are using the purple version with Force Pierce.  Teal Rangda is Susano-o proof.  Susano-o’s Kusanagi will be nulled as well as his physical attacks repelled.  I would know, my Susano-o hates teal Rangdas.

Gacha Worthiness

Gacha Skills
ElementNameCostEffectTargetArchetype
ForceWind Breath4 MP40 Dmg 2-4 hitsMulti FoesRed Gacha
IceMabufula6 MP100 DmgAll FoesYellow Gacha
SupportDekaja5 MPRemove all -kaja effectsAll FoesPurple Gacha
AlmightySpirit Drain6 MP100 Dmg Drain 1 MPOne FoeTeal Gacha

Red’s Wind Breath is in the same boat as Purgatory above. Just isn’t that helpful.

Yellow’s Mabufula is a nice addition to a pure caster but tends to be overwritten by the Endure + Resist Elec combo.  Some may elect to keep Mabufula so as to have three elements to play with.  Your choice.

Purple’s Dekaja is a nice skill to have in PvP.  Couple with its innate Endure, this can make for leveling the playing field after all the auto-sukundas and tarundas have happened to start the battle.

Finally, Teal’s Spirit Drain isn’t a bad spell and can put the damper on a healer that you’re worried about resurrecting his team.  It is hard, however, to upgrade this spell as it only appears on this Rangda or a 3* Berserker (red).  If you’re looking for an almighty spell that is easier to level up, you should look at Megido via 3* Arahabaki. Easy to fuse too.

Skills to Transfer to Rangda

Since Rangda has electric weakness, it’s imperative to transfer him Resist Electric from 4* Divine Throne. High level PvP and level 46-50 Aura gate enemies use lightning often.  Throne is a lower level 4*, so it isn’t too horrible to fuse.  His other ability to purely up to where you plan to use your Rangda.

If you have a yellow archetype, I heartily recommend Endure.  It’s like a warning bell when you see that 1 HP and means you should get your ass building MP for Recarmdra.

Both Teal and Purple are similar in that neither Endure nor Null Force require a specific secondary skill to be added like the Yellow archetype.  I can definitely recommend bringing over a low MP option like Bufula/Agilao L or simply an upranked Megido to counteract Makaraka-shifting Apis/Prometheus/Beezlebub or support-style Makarakarn Fenrirs.

Other Decent Skill Transfers

  • Dark Boost (4* Anubis)
  • Madness (3★ Jatayu (Yellow Gacha), 3★ Gui Xian (Teal Gacha), 3★ Baihu (Red Gacha), 3★ Arahabaki (Yellow Gacha), 3★ Ose (Teal Gacha)) (for when 1.60 drops and you want to Mahajuon opposing teams)
  • Megido (3* Arahabaki)

Equipping Rangda With Proper Brands

Divine brand three-set with Ward two-set is a standard PvP offense or defense setup.  I, myself, have set up Rangda with spell brands with %mag increase with a two-set of wards for an offset.  Rangda’s magical prowess isn’t as far up there as a Cu Chulainn or a Prometheus, so I find that the extra 20% magical attack from spell brands seals the deal on Rangda becoming a real magical sweeper.

If you want to build your clear Rangda for physical attack, be prepared to stack war brands with your option of a two-set complementing brand.

Besides a physical or magical build, you have your option of building your Rangda around its Mahajuon.  Since in 1.60 you’ll have complementing Jaki races, you’ll want to increase your ailment infliction.  You can either use Sick brands for an extra % ailment infliction, or stack up %ailment infliction with life, spell, or I suppose physical brands.

Since Rangda’s vitality is lacking overall, life brands with %spell power can be a welcome addition to her arsenal.  50% extra health is nothing to sneeze at, folks.

As for a two-set bonus, Shield brands can outrank Ward brands in terms of overall usefulness in PvE.  The only aura gate demon worth fearing when using Shield brands is Lilim.  Be sure to bring other warded folks or lose that fight entirely.

Where Rangda Fails

Randga doesn’t fail at much, but do be careful of demons with Phys Pierce.  Purple Mara, Purple Cu, and Zaou-Gongen can all ruin Rangda’s Repel Phys in moments.  Her health isn’t usually all that high, so Mara can sometimes one-shot her.

Her auto-ai prioritizes Mazandyne and Mudodyne when crafted with %magical damage increases.  Be aware that she will not pass her turn to preserve or retain mana.  This will mean that in-between magical attacks she will melee.  Do try to give her a measure of %physical accuracy so she isn’t losing you too many press turns during auto combat.

For yellow Rangda, she will only prioritize Recarmdra after two of her teammates have fallen.  That is why Endure is so helpful in ensuring Rangda has time enough to cast it to save the day.  On the flip side, if you’re facing a Rangda team, you can feel confident in killing one of his teammates before taking out Rangda herself.  Someone like Cu Chulainn.  

Demons That Ruin Rangda’s Day

  • Demons with Phys Pierce
  • Siegfried rebounding attacks to gain himself health
  • Demons with Null Force (Cu Chulainn, Teal Sieg, Teal Rangda, etc)
  • Pazuzu.  Null Force and Dark.  Fffffff…..

Demons That Rangda Wrecks

  • Anyone weak to force or dark.  Don’t count on that in later-game PvP.
  • Purely physical foes like Ose, Abaddon, and Siegfried.  Their AI knows not what to do with the likes of Rangda.

Demons That Pair Well With Rangda

  • ALILAT!  Get an Alilat.  Repel Pierce ensures that no one will ever break through Rangda’s Repel Phys
  • Jaki race demons.  Curse increased damage is nice

Final Scoring

Physical attacker: C-

Magical attacker: B+

Tank: C

Gacha skills: B

Innate Skills: B+

PvP Attack Team Viability: A

PvP Defense Team Viability: A

Overall Score: A-