My…what long fingernails you have, grandmother… For a Balinese Demon Queen, she really does have fetching…eyes. No matter, you came here to find out if your Femme Rangda is any good in your favorite SMT experience.
|Grade 67 Femme Rangda|
Vitality: below average
Strength: below average
Magic: above average
|Ailment||Mahajuon||7 MP||50% Curse||All Foes|
|Death||Mudodyne||6 MP||160 Dmg||One Foe|
|Force||Mazandyne||7 MP||120 Dmg||All Foes|
Mahajuon isn’t particularly useful, in patch 1.50 or perhaps I never built my Rangda to be an ailment inflicting….perky boobed creature. Come global patch 1.60, Jaki race demons all come with increased ability toward cursed targets. This will certainly make Rangda’s stock go up.
Mudodyne is a hard hitting spell, and not one that is nulled very often. For the times that it is nulled, there’s Mazandyne. It’s always fortuitous to have a caster with more than one element. I’m looking at you, Alice.
|Phys||Vorpal Blade||7 MP||140 Dmg||All Foes||Clear|
|Death||Purgatory||5 MP||50 Dmg 2-4 hits||Multi Foes||Red|
|Recovery||Recarmdra||8 MP||Revive with all HP, User dies||All Allies||Yellow|
|Passive||Endure||Auto||Revive once per battle with 1 HP||Self||Purple|
|Passive||Null Force||Auto||Nullify Force damage||Self||Teal|
Clear’s Vorpal Blade is similar to a Hades Blast, so you’ll want to be stacking %phys brands onto her. Vorpal Blade is useful in PvE as long as you work a bit toward accuracy. It is, however, not useful in PvP, as teams usually carry a physically immune demon.
Red’s Purgatory is another one of your random-based attacks that is the same element as Mudodyne. There’s very little argument for using Purgatory over Mudodyne except for if you’re not sporting 6MP and need a quick damage fix….on random enemies. Paired with the proper Dx2, you can get more bang for your random buck, but is it worth it? No.
Yellow’s Recarmdra is a very useful in increasing the longevity in your teams. Paired with endure as a transferred skill, Rangda can bring back the rest of your teammates and not die. Further paired with Seiran Saikawa’s resurrection healing auto, Rangda can turn the tide in your battle.
Purple’s Endure is a great skill to have, except for the fact that it can be transferred in for a measly 6 skill points from Horkos. There is no reason to make a purple Rangda.
Finally, Teal’s Null Force is a decent choice if you’re worried about force-based attackers or don’t want to think about your own Mazandyne being repelled back at you. The prime force user, Cu Chulainn can hit for 700-900 with his Mazandyne, so it’s helpful to have a counter for him. That is, unless they are using the purple version with Force Pierce. Teal Rangda is Susano-o proof. Susano-o’s Kusanagi will be nulled as well as his physical attacks repelled. I would know, my Susano-o hates teal Rangdas.
|Force||Wind Breath||4 MP||40 Dmg 2-4 hits||Multi Foes||Red Gacha|
|Ice||Mabufula||6 MP||100 Dmg||All Foes||Yellow Gacha|
|Support||Dekaja||5 MP||Remove all -kaja effects||All Foes||Purple Gacha|
|Almighty||Spirit Drain||6 MP||100 Dmg Drain 1 MP||One Foe||Teal Gacha|
Red’s Wind Breath is in the same boat as Purgatory above. Just isn’t that helpful.
Yellow’s Mabufula is a nice addition to a pure caster but tends to be overwritten by the Endure + Resist Elec combo. Some may elect to keep Mabufula so as to have three elements to play with. Your choice.
Purple’s Dekaja is a nice skill to have in PvP. Couple with its innate Endure, this can make for leveling the playing field after all the auto-sukundas and tarundas have happened to start the battle.
Finally, Teal’s Spirit Drain isn’t a bad spell and can put the damper on a healer that you’re worried about resurrecting his team. It is hard, however, to upgrade this spell as it only appears on this Rangda or a 3* Berserker (red). If you’re looking for an almighty spell that is easier to level up, you should look at Megido via 3* Arahabaki. Easy to fuse too.
Skills to Transfer to Rangda
Since Rangda has electric weakness, it’s imperative to transfer him Resist Electric from 4* Divine Throne. High level PvP and level 46-50 Aura gate enemies use lightning often. Throne is a lower level 4*, so it isn’t too horrible to fuse. His other ability to purely up to where you plan to use your Rangda.
If you have a yellow archetype, I heartily recommend Endure. It’s like a warning bell when you see that 1 HP and means you should get your ass building MP for Recarmdra.
Both Teal and Purple are similar in that neither Endure nor Null Force require a specific secondary skill to be added like the Yellow archetype. I can definitely recommend bringing over a low MP option like Bufula/Agilao L or simply an upranked Megido to counteract Makaraka-shifting Apis/Prometheus/Beezlebub or support-style Makarakarn Fenrirs.
Other Decent Skill Transfers
- Dark Boost (4* Anubis)
- Madness (3★ Jatayu (Yellow Gacha), 3★ Gui Xian (Teal Gacha), 3★ Baihu (Red Gacha), 3★ Arahabaki (Yellow Gacha), 3★ Ose (Teal Gacha)) (for when 1.60 drops and you want to Mahajuon opposing teams)
- Megido (3* Arahabaki)
Equipping Rangda With Proper Brands
Divine brand three-set with Ward two-set is a standard PvP offense or defense setup. I, myself, have set up Rangda with spell brands with %mag increase with a two-set of wards for an offset. Rangda’s magical prowess isn’t as far up there as a Cu Chulainn or a Prometheus, so I find that the extra 20% magical attack from spell brands seals the deal on Rangda becoming a real magical sweeper.
If you want to build your clear Rangda for physical attack, be prepared to stack war brands with your option of a two-set complementing brand.
Besides a physical or magical build, you have your option of building your Rangda around its Mahajuon. Since in 1.60 you’ll have complementing Jaki races, you’ll want to increase your ailment infliction. You can either use Sick brands for an extra % ailment infliction, or stack up %ailment infliction with life, spell, or I suppose physical brands.
Since Rangda’s vitality is lacking overall, life brands with %spell power can be a welcome addition to her arsenal. 50% extra health is nothing to sneeze at, folks.
As for a two-set bonus, Shield brands can outrank Ward brands in terms of overall usefulness in PvE. The only aura gate demon worth fearing when using Shield brands is Lilim. Be sure to bring other warded folks or lose that fight entirely.
Where Rangda Fails
Randga doesn’t fail at much, but do be careful of demons with Phys Pierce. Purple Mara, Purple Cu, and Zaou-Gongen can all ruin Rangda’s Repel Phys in moments. Her health isn’t usually all that high, so Mara can sometimes one-shot her.
Her auto-ai prioritizes Mazandyne and Mudodyne when crafted with %magical damage increases. Be aware that she will not pass her turn to preserve or retain mana. This will mean that in-between magical attacks she will melee. Do try to give her a measure of %physical accuracy so she isn’t losing you too many press turns during auto combat.
For yellow Rangda, she will only prioritize Recarmdra after two of her teammates have fallen. That is why Endure is so helpful in ensuring Rangda has time enough to cast it to save the day. On the flip side, if you’re facing a Rangda team, you can feel confident in killing one of his teammates before taking out Rangda herself. Someone like Cu Chulainn.
Demons That Ruin Rangda’s Day
- Demons with Phys Pierce
- Siegfried rebounding attacks to gain himself health
- Demons with Null Force (Cu Chulainn, Teal Sieg, Teal Rangda, etc)
- Pazuzu. Null Force and Dark. Fffffff…..
Demons That Rangda Wrecks
- Anyone weak to force or dark. Don’t count on that in later-game PvP.
- Purely physical foes like Ose, Abaddon, and Siegfried. Their AI knows not what to do with the likes of Rangda.
Demons That Pair Well With Rangda
- ALILAT! Get an Alilat. Repel Pierce ensures that no one will ever break through Rangda’s Repel Phys
- Jaki race demons. Curse increased damage is nice
Physical attacker: C-
Magical attacker: B+
Gacha skills: B
Innate Skills: B+
PvP Attack Team Viability: A
PvP Defense Team Viability: A
Overall Score: A-